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Texas Holdem 3 VideoHow To 3-Bet For Value Preflop - Poker Quick Plays
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Texas Holdem 3 VideoHow To 3-Bet For Value Preflop - Poker Quick Plays
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See betting for a detailed account. Note that the blinds are considered "live" in the pre-flop betting round, meaning that they are counted toward the amount that the blind player must contribute.
If all players call around to the player in the big blind position, that player may either check or raise.
After the pre-flop betting round, assuming there remain at least two players taking part in the hand, the dealer deals a flop : three face-up community cards.
The flop is followed by a second betting round. This and all subsequent betting rounds begin with the player to the dealer's left and continue clockwise.
After the flop betting round ends, a single community card called the turn or fourth street is dealt, followed by a third betting round.
A final single community card called the river or fifth street is then dealt, followed by a fourth betting round and the showdown, if necessary.
In the third and fourth betting rounds, the stakes double. In all casinos, the dealer will burn a card before the flop, turn, and river. Because of this burn, players who are betting cannot see the back of the next community card to come.
This is done for traditional reasons, to avoid any possibility of a player knowing in advance the next card to be dealt due to its being marked.
If a player bets and all other players fold, then the remaining player is awarded the pot and is not required to show their hole cards.
If two or more players remain after the final betting round, a showdown occurs. On the showdown, each player plays the best poker hand they can make from the seven cards comprising their two-hole cards and the five community cards.
A player may use both of their own two hole cards, only one, or none at all, to form their final five-card hand. If the five community cards form the player's best hand, then the player is said to be playing the board and can only hope to split the pot, because each other player can also use the same five cards to construct the same hand.
If the best hand is shared by more than one player, then the pot is split equally among them, with any extra chips going to the first players after the button in clockwise order.
It is common for players to have closely valued, but not identically ranked hands. Nevertheless, one must be careful in determining the best hand; if the hand involves fewer than five cards, such as two pair or three of a kind , then kickers are used to settle ties see the second example below.
The card's numerical rank is of sole importance; suit values are irrelevant in hold 'em. If the first or second card dealt is exposed, then this is considered a misdeal.
The dealer then retrieves the card, reshuffles the deck, and again cuts the cards. However, if any other hole card is exposed due to a dealer error, the deal continues as usual.
After completing the deal, the dealer replaces the exposed card with the top card on the deck, and the exposed card is then used as the burn card.
If more than one hole card is exposed, a misdeal is declared by the dealer and the hand is dealt again from the beginning.
Each player plays the best five-card hand they can make with the seven cards available. They have. In this case, Ted's full house is the best hand, with Carol in second, Alice in third and Bob last.
Here is a sample game involving four players. The players' individual hands will not be revealed until the showdown, to give a better sense of what happens during play:.
Compulsory bets: Alice is the dealer. Pre-flop: Alice deals two hole cards face down to each player, beginning with Bob and ending with herself.
Ted must act first, being the first player after the big blind. Carol's blind is "live" see blind , so there is the option to raise here, but Carol checks instead, ending the first betting round.
On this round, as on all subsequent rounds, the player on the dealer's left begins the betting. Turn: Alice now burns another card and deals the turn card face up.
Bob checks, Carol checks, and Alice checks; the turn has been checked around. Because of the presence of community cards in Texas hold 'em, different players' hands can often run very close in value.
As a result, it is common for kickers to be used to determine the winning hand and also for two hands or maybe more to tie. A kicker is a card which is part of the five-card poker hand, but is not used in determining a hand's rank.
The following situation illustrates the importance of breaking ties with kickers and card ranks, as well as the use of the five-card rule.
After the turn, the board and players' hole cards are as follows. Bob and Carol still each have two pair queens and eights , but both of them are now entitled to play the final ace as their fifth card, making their hands both two pair, queens and eights, with an ace kicker.
Bob's king no longer plays, because the ace on the board plays as the fifth card in both hands, and a hand is only composed of the best five cards.
They therefore tie and split the pot. However, if the last card is a jack or lower except an eight, which would make a full house, or a ten, which would give Carol a higher second pair , Bob's king stays in the game and Bob wins.
Most poker authors recommend a tight- aggressive approach to playing Texas hold 'em. This strategy involves playing relatively few hands tight , but betting and raising often with those that one does play aggressive.
Almost all authors agree that where a player sits in the order of play known as position is an important element of Texas hold 'em strategy, particularly in no-limit hold'em.
As a result, players typically play fewer hands from early positions than later positions. Because of the game's level of complexity, it has received some attention from academics.
One attempt to develop a quantitative model of a Texas hold'em tournament as an isolated complex system has had some success,  although the full consequences for optimal strategies remain to be explored.
In addition, groups at the University of Alberta and Carnegie Mellon University worked to develop poker playing programs utilizing techniques in game theory and artificial intelligence.
Although it does not win every hand, it is unbeatable on average over a large number of hands. The program exhibits more variation in its tactics than professional players do, for instance bluffing with weak hands that professional players tend to fold.
Because only two cards are dealt to each player, it is easy to characterize all of the starting hands. Because no suit is more powerful than another , many of these can be equated for the analysis of starting-hand strategy.
Because of this equivalence, there are only effectively different hole-card combinations. Thirteen of these are pairs, from deuces twos to aces.
There are 78 ways to have two cards of different rank 12 possible hands containing one ace, 11 possible hands containing one king but no ace, 10 possible hands containing one queen but no ace or king, etc.
Both hole cards can be used in a flush if they are suited, but pairs are never suited, so there would be 13 possible pairs, 78 possible suited non-pairs, and 78 possible unsuited "off-suit" non-pairs, for a total of possible hands.
Because of the limited number of starting hands, most strategy guides include a detailed discussion of each of them.
This distinguishes hold 'em from other poker games where the number of starting card combinations forces strategy guides to group hands into broad categories.
Another result of this small number is the proliferation of colloquial names for individual hands. Texas Hold'em is commonly played both as a "cash" or "ring" game and as a tournament game.
Strategy for these different forms can vary. Before the advent of poker tournaments , all poker games were played with real money where players bet actual currency or chips that represented currency.
Games that feature wagering actual money on individual hands are still very common and are referred to as "cash games" or "ring games".
The no-limit and fixed-limit cash-game versions of hold 'em are strategically very different. Doyle Brunson claims that "the games are so different that there are not many players who rank with the best in both types of hold 'em.
Many no-limit players have difficulty gearing down for limit, while limit players often lack the courage and 'feel' necessary to excel at no-limit.
Because one is not usually risking all of one's chips in limit poker, players are sometimes advised to take more chances. Lower-stakes games also exhibit different properties than higher-stakes games.
Small-stakes games often involve more players in each hand and can vary from extremely passive little raising and betting to extremely aggressive many raises.
This difference of small-stakes games has prompted several books dedicated to only those games. Texas hold 'em is often associated with poker tournaments largely because it is played as the main event in many of the famous tournaments, including the World Series of Poker 's Main Event, and is the most common tournament overall.
Standard play allows all entrants to "buy-in" for a fixed amount and all players begin with an equal value of chips.
Play proceeds until one player has accumulated all the chips in play or a deal is made among the remaining players to " chop " the remaining prize pool.
The money pool is redistributed to the players in relation to the place they finished in the tournament. Only a small percentage of the players receive any money, with the majority receiving nothing.
As a result, the strategy in poker tournaments can be very different from a cash game. Proper strategy in tournaments can vary widely depending on the amount of chips one has, the stage of the tournament, the amount of chips others have, and the playing styles of one's opponents.
In tournaments the blinds and antes increase regularly, and can become much larger near the end of the tournament. This can force players to play hands that they would not normally play when the blinds were small, which can warrant both more loose and more aggressive play.
One of the most important things in Texas hold'em is knowing how to evaluate a hand. The strategy of playing each hand can be very different according to the strength of the hand.
For example, on a strong hand, a player might want to try to appear weak in order to not scare off other players with weaker hands, while on a weak hand, a player might try to bluff other players into folding.
There are several ways to evaluate hand strength; two of the most common are counting outs and using calculators.
Such cards are called "outs", and hand strength can be measured by how many outs are still in the deck if there are many outs then the probability to get one of them is high and therefore the hand is strong.
The following chart determines the probability of hitting outs bettering the player's hand based on how many cards are left in the deck and the draw type.
There are several other poker variants which resemble Texas hold 'em. Hold 'em is a member of a class of poker games known as community card games , where some cards are available for use by all the players.
There are several other games that use five community cards in addition to some private cards and are thus similar to Texas hold 'em.
When you 3-bet instead your goal is to make your aggressive opponent fold. Which is why we choose the very top of our folding range to three-bet.
When we three-bet the best portion of the range we would normally fold we have that back-up. If our opponent is going to call with TT we can still flop an ace and win.
So we pick the hand with the best possible equity should we be called. How often does our opponent have to fold to make our three-bet profitable? That means instantly profitable with no more streets.
If you start three-betting too often, your opponents will stop giving respect to your three-bets and start looking you up more often.
Now would be a good time to switch gears and benefit from your confused opponents paying you off light. The primary reason to three-bet is for value.
Everything else is just a product of that. You want to get value out of your good hands. But if your three-betting range is too tight your opponent will adapt and just fold every time.
Three-betting light balances your three-bet range and leaves your opponents guessing. And those mistakes are numbers added to your bankroll at the end of the night.
You know that your opponent is raising light, you can three-bet him light and have him fold, winning you the pot immediately.
This leads to you winning more pots without showdown as well as getting action on your real, three-bet-for-value-type hands.
But although the practice of three-betting light is commonplace these days, many players still routinely size their three-bets incorrectly.
Some players size their re-raises on the strength of their own hand. They bet a bigger amount when they have a weak hand and want their opponent to fold and bet less when they are betting for value.
This is incorrect thinking. A skilled opponent will pick up on this and exploit you. Your bet sizing should not be determined by the strength of your hand.
The answer is position. You hear it over and over again — position dictates everything in poker. This is because you will be last to act for the entirety of the hand.
Since acting last is such a huge advantage, you can punish the out-of-position player often, regardless of your hand strength. When you are in position a good re-raise size would be around 3x to 3.
He folds. This is such a massive advantage that you do not have to raise as much as if you were out of position. To make up for this you always want to reraise more from out of position.
Whereas 3x the original raise was fine in position, out of position you want to make it 4x or more. You essentially would like to charge him for the privilege of playing in position against you.
Giving your opponent good odds and position is a mistake so let them know you mean business with larger out-of-position raises.
The larger raise helps negate your positional disadvantage. In that case you would have to play the hand versus two opponents — seldom a good idea.
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