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The total amount needed to gain the maximum number of Technology Inventory slots is , units. This inventory begins with two Cargo slots installed.
The maximum number of inventory slots for this category is They are the most expensive to purchase. The first upgrade costs 50, units and subsequent upgrades increase cost by an additional 50, units per upgrade, until the 20th slot, where the price is capped at 1.
The total amount of units needed to gain the maximum number of Cargo Inventory slots is 38,, units. The cost of upgrading all Exosuit inventories comes to a total of 45,, units.
Please see chart below for cost per inventory upgrade. The starting multi-tool has five 5 inventory slots. The maximum number of inventory slots for a multi-tool is 24 8x3.
Players can exchange their multi-tool for other versions to get additional slots. Multi-tools with upgraded inventories can be found in outposts planetary bases with Landing Pads , space anomalies, and randomly as rewards from successfully completing events.
The starting starship has 15 general inventory slots and 4 technology slots. Claiming and switching to a pre-order ship, Alpha Vector or Horizon Omega , gives one additional general slot, for a total of The maximum number of general inventory slots for a starship is 48 8x6 only on Hauler ships , and the maximum number of technology slots is 14 only on Explorer ships.
If neither of these methods are suitable, a player can also purchase a new starship with more inventory slots available; this may be cheaper than repeated upgrades.
If you have 15 general and 4 tech, this gives 19 slots for a ship. Next slot will cost 1M, and the next after 2M. Table may not be accurate for Click on the topic that interests you to follow it.
Video Game. Video of the Day: North Korea demolishes office used as liaison office for the two countries in Kaesong. How to get the best items for the gameplay experience If you have followed our guidelines to get the best Exo Suit with 48 inventory slots, as well as our guide in order to get the best ship also with 48 slots of inventory , you will recognize the pattern to continue getting the best multi - tool in the game , which has 24 inventory slots to add improvements.
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Lawrence Lease Video Maker. The Multi-Tool comes with five slots from the start and can be expanded to a maximum of This article is all about the trick to expand the Multi-tool Slot to the maximum in no time.
So here is the easiest trick to farm the Slots early and in no time. All you need to do is stick to one System which should not be a Gek as they hardly provide the Multi-Tool Upgrades and Spawn.
On Every Planet you visit will have two types of Multi-Tool upgrades -One which is with Max slot Tool and other will be below your current upgrade.
When we have seen this, we got off the ship , and used the scanner to find transmissions. Now we'll just go to the marked point, a base with a single platform for ships , enter the building and record the red box, which will be on the wall.
We can buy a multi-tool probably different from what we equipped, that will have at least the same inventory slots that our current multitool has. Now it's just a matter of repeating the process several times to find the precious multi-tool with 24 inventory slots , in which we can add changes that will make it more effective in general.
It is also possible to get better overall items examining the obelisks that are scattered by the planets , talking to the settlers that we find out there yes, all very random , or in any case as a random reward.
It may still be insufficient to explore the vast universe of ' No Man's Sky ,' but at least we'll be in a better position than when we started our adventure.
Watch the video below, and enjoy the game:. Click on the topic that interests you to follow it. Video Game. Video of the Day: North Korea demolishes office used as liaison office for the two countries in Kaesong.
How to get the best items for the gameplay experience If you have followed our guidelines to get the best Exo Suit with 48 inventory slots, as well as our guide in order to get the best ship also with 48 slots of inventory , you will recognize the pattern to continue getting the best multi - tool in the game , which has 24 inventory slots to add improvements.
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Class Bonuses are bonuses to Damage , Mining , and Scanning values, given as percentages, with higher being better. These bonuses are static and do not change.
Damage bonus increases the damage dealt by Multi-tool weapons such as the Mining Beam. Mining bonus increases the speed with which resources are mined.
Scanning bonus increases the radius of the area covered by the Scanner 's quick-scan function. Damage Potential displays the Multi-tool's damage output, equal to the damage output of its most effective weapon.
The white bar reflects the base damage output of the most effective weapon plus bonuses from its upgrades. The yellow bar reflects the Damage Class Bonus.
Both bars will increase in length as more powerful weapons are installed and upgraded. The Multi-tool you possess will also display a numeric value indicating the damage output of the most effective weapon.
It reflects the combined data of both bars in numerical form, therefore it too will increase as the Multi-tool gains more powerful weapons and weapon upgrades.
The Waveform Focuser NP's Damage Potential depends on which weapons are installed in addition to the Mining Beam only the Damage Potential associated with the most effective weapon applies :.
Scanner Range displays the Multi-tool's current Scanner radius. The white bar reflects the base radius of the device plus bonuses from Scanner upgrades.
The yellow bar reflects the Scanner Class Bonus. Both bars will increase in length as the Scanner is upgraded. The Multi-tool you possess will also display a numeric value indicating the current radius, in units distance, of quick scans.
It reflects the combined data of both bars in numerical form, therefore it too will increase as the Scanner is upgraded.
The Multi-tool is an exploration aid and as such it offers a variety of functions. There are three pieces of technology that come installed on all purchased Multi-tools and these represent the primary uses of the tool: Analysis Visor, Mining Beam, and Scanner.
However, operation of the Multi-tool is broken into a variety of methods. It is logical to categorize the functions of the Multi-tool by how it is operated rather than by its uses.
Scanning tools are different from the other tools in that they can be used anywhere and at any time. You are prevented from drawing your Multi-tool while indoors, but the scanning tools operate without drawing and therefore may be used in more situations.
The Analysis Visor is a device that inserts an overlay on the user interface, with the overlay displaying copious amount of information about the player's location and condition and about local resources.
The overlay also has a reticule in its centre which can be used for scanning flora , fauna , and minerals and for tagging destinations revealed by the Analysis Visor.
The Analysis Visor can be upgraded with Analysis Visor Upgrades which increase the value of discovery data. The Scanner is a device that highlights a selection of resources within its scan radius.
These resources are more limited than what is revealed with the Analysis Visor, being mostly Carbon , Oxygen , Sodium , and their relations, plus Jetpack-boosting Deuterium Rich Plants and Di-hydrogen crystals.
Once triggered the Scanner begins a cool down period during which it cannot be used again. The resources that it revealed will maintain their identifying icons over them until the end of the cool down period, at which point the icons vanish.
The Scanner can be upgraded with Analysis Visor Upgrades which increase its scan radius and with a Waveform Recycler which decreases the cool down period and increases scan radius.
There are a variety of beams and projectiles which the Multi-tool can emit. They are often called "weapons".
Only one weapon may be selected for use at a time. The selected weapon is displayed in the Weapon Indicator, which is part of the user interface while an avatar is on foot.
It is found in the upper right corner of the screen, where there is a bar with two boxes beneath it.
The Weapon Indicator itself is the box on the right and also includes the dots to the right of the box. The selected weapon is named in the box.
The dots indicate how many weapons are installed and which number is selected. This action will select the next weapon that is installed, and continuously repeating the action will loop back to the first item installed and then repeat.
The Mining Beam is a weapon which fires an intense laser beam at its target. The beam is primarily used to extract resources from a variety of nodes most notably from flora and minerals but can secondarily serve as an emergency weapon, used against Sentinels and other threats.
The Mining Beam depletes an internal energy supply as it is used. When the supply is fully depleted the Mining Beam needs to be recharged with Carbon, Condensed Carbon , or Phosphorus.
The Mining Beam can be upgraded with Mining Beam Upgrades which increase the duration the beam can be fired, shorten its cool down, and increase its yield and Advanced Mining Laser which increases mining speed and enables the extraction of large and tough minerals.
The Boltcaster , the only dedicated weapon which the player always knows how to craft , fires heavy bolts at its target. It is useful for assaulting Sentinels and for destroying reinforced doors on planets.
It is often compared to an assault rifle. The Boltcaster draws rounds from an internal magazine as it fires. When the magazine is empty, the Boltcaster needs to be reloaded with Projectile Ammunition.
The Boltcaster can be upgraded with Boltcaster Upgrades which increase damage and magazine size and decrease reload times and with a Barrel Ioniser which improves accuracy.
The Blaze Javelin is a dedicated weapon which shoots energy bolts at high speed and increases in power based on how long its shots are charged before firing.
Once fired the Blaze Javelin begins a short cool down period during which it cannot be fired again. The weapon draws energy for its shots from an internal energy supply which, when depleted, must be recharged with Carbon or Condensed Carbon.
The Blaze Javelin can be upgraded with Blaze Javelin Upgrades which increase damage and decrease time required to reach full charge and with a Mass Accelerator which increases damage.
The Pulse Spitter is a dedicated weapon that fires three projectiles simultaneously and that all travel in a triangle formation toward the target at the same speed.
Its high fire rate makes it best used against targets that move rapidly through a weapon's sight. The Pulse Spitter draws rounds rapidly from an internal magazine as it fires.
When the magazine is empty, the Pulse Spitter needs to be reloaded with Projectile Ammunition. The Pulse Spitter can be upgraded with Pulse Spitter Upgrades which increase the fire rate and clip size and decrease reload times and with Amplified Cartridges which increases magazine size.
The Scatter Blaster is a dedicated weapon that fires a spray of projectiles. The spread on the weapon makes it best used in close combat.
It is often referred to as a shotgun. The Scatter Blaster draws rounds rapidly from an internal magazine as it fires. When the magazine is empty, the Scatter Blaster needs to be reloaded with Projectile Ammunition.
The Scatter Blaster can be upgraded with Scatter Blaster Upgrades which increase damage, magazine size, and bullets per shot and which also decrease reload times and with a Shell Greaser which decreases reload times.
The Terrain Manipulator is a "weapon" with four modes, Mine, Create, Flatten and Restore, all of which fire a soft laser beam at its target.
Incapable of dealing damage to flora, fauna, minerals or Sentinels, the beam is used either to extract ores from Resource Deposits or to modify planetary surfaces especially to dig at the site of Crashed Freighters respectively.
The Terrain Manipulator draws energy from an internal energy supply during use. The Solar Ray is a "weapon" acquired during the mission Starbirth which fires a soft laser beam at its target.
Incapable of dealing damage to flora, fauna, minerals or Sentinels, the beam is used primarily to transmute resource deposits into Liquid Sun , though it can also function as a general digging tool.
The Solar Ray draws energy from an internal energy supply during use. The Animus Beam is a weapon acquired during the mission, Starbirth, which fires a potent laser at its target.
It is primarily used to hunt planetary fauna, producing Fragmented Qualia. It can also be used as an alternative to the mining laser, though is incompatible with Mining Laser Modules and thus unsuited to harvesting large minerals or breaching reinforced doors.
Once depleated, it is recharged with Di-hydrogen or Deuterium. It can also host a weapon whose use requires a mode-switching function.
These items are secondary weapons.Das anfängliche Multitool, das Experiment C6/4, hat fünf Inventar Slots und ist mit den folgenden Komponenten ausgestattet: Bergbaustrahl - Aktiviert durch. Das Multiwerkzeug in No Man's Sky richtig mit Upgrades optimieren? an welchen Slots ihr Waffen- oder Abbau-Tool Upgrades einfügt. Die Vykeen haben die ganzen Jäger in ihren systemen da sollte man auch die 38 Das S Klasse Forscher Schiff habe ich aus einem Korvax System und das S 48er Experimentelle Multitool entstand aus einem S 48er No Man's Sky_jpg Habs auch sofort behalten mit 48 slots:). If they already offered you a Class A 24 slot tool turn it down, theres an S class in there waiting for you. I've found that they have a pool of. Looks OK, but the stats are nerfed. That one looks like its been "edited" from a C class Experimental to an S class possibly by someone who.