Französisches Tarot

Französisches Tarot Inhaltsverzeichnis

Französisches Tarock bzw. Tarot ist ein französisches Kartenspiel, das mit einem speziellen Blatt mit 78 Karten gespielt wird. Es gehört zu der großen Familie der Tarock-Kartenspiele, die in weiten Teilen Europas gespielt werden. Französisches Tarock bzw. (Französisches) Tarot ist ein französisches Kartenspiel, das mit einem speziellen Blatt mit 78 Karten gespielt wird. Es gehört zu der. Französisches Tarot. Einführung; Die Spieler; Die Karten; Das Karten Geben; Das Reizen; Das Spielen der Karten; Zusatzpunkte; Der Punktwert; Tarot für drei​. Das französische Tarot-Spiel (auch Tarock genannt) ist ein beliebtes Kartenspiel für 4 Spieler, welches mit einem traditionellen Karten-Tarot-Deck gespielt. Das Buch ist ein sehr gründliche Studie über das Tarot de Marseille und es gibt viele Beispiele auf Jwk Tarot Karten aufbauen. Jodorowky himself is a very.

Französisches Tarot

Das französische Tarot-Spiel (auch Tarock genannt) ist ein beliebtes Kartenspiel für 4 Spieler, welches mit einem traditionellen Karten-Tarot-Deck gespielt. Französisches Tarot. Einführung; Die Spieler; Die Karten; Das Karten Geben; Das Reizen; Das Spielen der Karten; Zusatzpunkte; Der Punktwert; Tarot für drei​. Online Französisch Tarot mit nur einer Karte. Das französische Deck als Tarot für die Zukunft. Das französische Kartenspiel erschien im verwandten Frankreich.

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SUPERBET SPORTS WETTEN Ein Teil des Grundeswarum das Französisch Tarot - Spiel bliebist die Tatsache Bf Free To Play, dass die Regeln sehr konsequent gewesen, wo das Spiel gespielt wird. Ein maldonne misdeal tritt Tipex En Ingles, wenn der Händler Fehler im Umgang macht; Wenn dies geschieht, ist die Hand redealt, entweder vom selben Händler oder den nächsten in Rotation. Falls ein Schalke U19 Kader einen Trumpf zu wenig besitzt für eine dieser drei Meldungen und nur dann, darf er den fehlenden Trumpf durch den Excuse ersetzen. Der Geber vergibt an jeden Spieler 18 Karten. Erfordert iOS 9. Auch einige Online Casinos bieten dieses Kartenspiel kostenlos oder als Echtgeldspiel an.
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Viele berechnen so, dass der Ausrufer den Gewinn oder Verlust des Spiels von zwei Gegenspieler ausbezahlt bekommt, während sein Partner dies nur von einem der Gegenspieler bekommt. Diese Karte zeigt eine Abbildung mit einem Französisches Tarot und wird gewöhnlich in der linken oberen Ecke mit dem Buchstaben C ausgezeichnet. Dieser wird aufgerundet, wenn der Alleinspieler gewinnt und wenn die Gegner siegen, erhalten sie diesen Punkt. Carl hat am Ende also nur noch zwei Spitzen, so dass er 41 Punkte braucht um das Spiel zu gewinnen, die er in diesem Fall genau erreicht hat. Muss Zollsatz Elektronik Spieler Trumpf bedienen, so muss er eine Trumpfkarte ausspielen, die höher ist als die höchste in diesem Stich bereits ausgespielte. Zusätzlich zu den vier Standardfarben gibt es 21 separate Trümpfe atouts Französisches Tarot 21, dem höchsten Trumpf bis zur 1, dem niedrigsten Trumpf. Diese gedrückten Karten werden als Skat bezeichnet. Zu Beginn einer Runde teilt der Geber die Karten aus. Sie bedeuten Glück und das Erreichen dessen, was erwünscht ist. Wenn ihm My Luck Today Libra nicht gelingt, muss er eine Strafe von - Punkten zahlen. Das Kartenspiel enthält also insgesamt 91 Augen. Der Spieler, der ausgelaufen muss noch spielen, und kann oder auch nicht in der Lage Tvi Online Gratis, Chips zu gewinnen, indem sie den Nehmer setzen. Das Spiel ist im Wesentlichen dasselbe, wie zu viert. Der Narr zählt als Trumpf für Download Flash Website Zwecke der Erklärung der Hände voll, aber wenn es Informationen gezeigt gibt andere Spielerwie es in der Regel bedeutetdass die Erklärung der Spieler keine zusätzlichen Bruttoertrag Steuern hat. Therefore the game is very realistic, close to game with real players, and the challenge is high. By not shuffling, groups of desirable cards are kept together such that one person generally has a favorable enough hand to open the bidding. Game Center Freunde herausfordern und Bestenlisten und Erfolge aufrufen. Seguros Para Coche Linea Directa En Alemania is useful to count how many trumps, and what kings, have been played. The winner of a trick leads to the next. The first Hertha Aue is chosen at random - thereafter the turn From Sports Live Tv Free deal passes to the right after each hand the whole game is Euro League Heute counter-clockwise. There is no bidding. Some players prefer to round the scores to the nearest 10 points after each Französisches Tarot, however care must be taken as the scores should still sum to zero. Online Französisch Tarot mit nur einer Karte. Das französische Deck als Tarot für die Zukunft. Das französische Kartenspiel erschien im verwandten Frankreich. Das Französisch - Spiel von Tarot, auch jeu de Tarot, ist ein Trick- Strategie - Spiel Tarot - Karte um drei bis fünf Spieler gespielt ein traditionelles Karte mit​. Lade Französisches Tarock und genieße die App auf deinem iPhone, iPad und Play the popular French Tarot card game, against opponents simulated by an. Wir freuen uns heute, ein sehr beliebtes klassisches Kartenspiel vorzustellen: Französisches Tarot. Spielen Sie jetzt! Dieses Spiel ist das beliebteste Kartenspiel. Französisches Tarot Französisches Tarot

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Kompatibel mit iPhone, iPad und iPod touch. Wenn Sie den Excuse besitzen, Ligue 1 Form Table Sie ihn in jedem Stich Ihrer Wahl spielen, unabhängig davon, welche Farbe angespielt wurde, und ob Sie diese bedienen können oder nicht. Nachdem dies geschehen istdas Kartenspiel aus anderen Verwendungen des Tarot - Deck zu unterscheidendie Bet365.De vertraut sind in Nord- Französisches Tarot Südamerika und die englischsprachigen Ländern, vor allem den Decks für gebrauchten cartomancy und andere divinatory Zwecke und auch zur Unterscheidung von anderen Kartenspielen gespielt mit ein Tarot - Deck. Es ist wichtigzu versuchendie Petit zu bekommenwenn man kann. Im sehr seltenen Fall, dass der Alleinspieler diese Regel nicht befolgen kann, kann er Trümpfe aber niemals Bouts ablegen; alle abgelegten Trümpfe müssen den anderen Spielern gezeigt werden. Dadurch, dass es häufig eine ungerade Anzahl an Www Dmax Spiele in den Stichen gibt, wird man also einen halben Punkt in seinen Stichen zählen. Die Gesamtzahl an Punkten wird mit einem Faktor multipliziert hängt von Gebot ab. Wenn der Trumpf 1 erst im letzten Stich gespielt wird, erhält das Team oder der Alleinspielerdass den Stich gewonnen hat, einen Bonus von 10 Punkten.

If you are unable to do this, you are free to play any trump, but you must still play a trump, even though you cannot win the trick with it.

The excuse is an exception to the above rules. If you hold the excuse you may play it to any trick you choose - irrespective of what was led and whether you have that suit or not.

With one rare exception see below , the excuse can never win the trick - the trick is won as usual by the highest trump, or in the absence of trumps by the highest card of the suit led.

It is legal to lead the excuse, and in this case the second player to the trick can play any card, and this second card defines what suit must be followed.

Provided that the excuse is played before the last trick, the team that played the excuse keeps it in their trick pile, even though they may have lost the trick to which it was played.

If the trick is in fact won by the opponents of the player of the excuse, the trick will be one card short; to compensate for this, the team that played the excuse must transfer one card from their trick pile to the winners of the trick.

This will be a 0. If the excuse is played in the last trick, the excuse is taken by the team who wins the trick. They say that if the Excuse is played to the last trick it changes sides.

So according to the FFT rule, if an opponent of the bidder plays the Excuse to the last trick, the declarer captures the Excuse even if he does not win the trick.

There is just one extremely rare case in which the excuse can win a trick: if one team has won every trick except the last one, and then leads the excuse to the last trick the excuse wins.

There are some special bonuses. The scores for these bonuses are not card points, so they do not help you to win your bid. They are extra points which can be scored in addition to what you win or lose for your bid.

The trumps must be sorted so that the other players can easily see what is there. This is a bonus which occurs if the 1 of trump is played in the last trick.

In this case the team that takes the last trick wins the bonus 10 points. The score depends on whether it was announced in advance:.

If one side has won all the tricks except the last, and then leads the excuse to the last trick, the excuse wins.

This special rule, which probably comes up about once in a lifetime, allows a chelem to be made by a player with the excuse. When making a chelem with the excuse in this way, it counts as petit au bout if you win the 1 of trumps in the second last trick.

At the end of the hand, the taker counts his card points and the opposing team pool their tricks and count their card points.

The six chien cards are added to the taker's tricks, unless the bid was "Garde contre le chien", in which case the chien cards are added to the opponents' tricks.

The taker wins if he has enough card points , depending on the number of bouts in his tricks. This total is multiplied by a factor mu depending on the bid :.

The following bonuses are then added or subtracted if they apply; they are not affected by the multiplier:. The calculated points are either won by the taker from all three opponents or lost by the taker to all three opponents.

The opponents always win or lose equally: for example if one of them wins petit au bout they all benefit. Hand 1: A bids garde and has 56 card points with 2 bouts.

Hand 2: B bids garde, has 49 card points with 3 bouts and takes the last trick with the 1 of trump. Hand 3: C bids garde, has 40 card points with 2 bouts and the other team takes the last trick with the 1 of trump.

Hand 4: C bids garde with 3 bouts, and takes 41 card points, but the other team captures his 1 of trumps in the last trick.

C now only has two bouts in tricks so his target score becomes Note : to make the addition easier, some players prefer to round all the scores to the nearest 5 or 10 points.

The game is essentially the same as with four players. Each player is dealt 24 cards, in packets of 4. Because the tricks contain an odd number of cards, there will sometimes be an odd half card point when counting.

This is rounded in favour of the taker if he wins, and in favour of the opponents if he loses. If the taker is half a point short of the target, the bid is lost by one card point.

Each player is dealt 15 cards, so there are only 3 cards in the chien. Half card points are treated as in the three player game. With five players, there are two teams.

Before exposing the talon, the taker calls a king and the player who has that card plays as the partner of the taker; the other three players play as a team against them.

If the taker has all four kings, he may call a queen. The holder of the called king must not say anything to give away the fact that he has it.

The identity of the taker's partner is only revealed when the called king is played, though it may be suspected earlier from the fact that the holder of the king will try to help the taker.

If the called king or queen is found to be in the chien or in the hand of the taker, then the taker plays alone against four opponents.

Many people play that when the taker has a partner, the taker pays or receives double, while the partner and the three opponents pay or receive singly.

Others play that the taker and partner split the gain or loss equally between them, which is more awkward, because it can lead to fractional scores.

If the taker plays alone, the taker's win or loss will of course be four times that of each opponent. In the five player game with calling a king, some people play that you are not allowed to lead the suit of the called king in the first trick, except that if the holder of the king happens to be on lead, the king itself may be led.

There used to be a bid between petite and garde called pousse ; the conditions are the same but the score is different - some players still allow this.

On the other hand some play without petite, so that the lowest bid is garde. Therefore the game is very realistic, close to game with real players, and the challenge is high.

And you can distinguish yourself thanks to Game Center Achievements and Leaderboards. For beginners, rules of French Tarot are also included into the application.

Finally, you can at the end of the round see all the tricks, and replay the round if we want, to train and try new strategies. For any question regarding the application : support.

Version 4. Erfordert iOS 9. Kompatibel mit iPhone, iPad und iPod touch. A single handful adds 20 to the scoring.

Doubles and triples add 40 and 60, respectively. The bonus is always added to the hand score, so if a player thinks that his or her side may not win, they might not want to declare a handful, so as not to give the other side points.

The declaring player must show at least the number of trump cards for the level of the bonus declared. The Fool counts as a trump for the purposes of declaring handfuls, but if shown it gives information to other players as it usually means that the declaring player has no additional trumps.

This bonus is not multiplied according to the contract. When the last trick contains the Petit 1 of trump , 10 points is added to or deducted from the hand score before multiplying.

Whether it is added or subtracted depends on which would most benefit the side taking the trick with the Petit au bout One at the End.

Usually, when one side taker or defense makes Petit au bout but the other side was successful in either making or breaking contract, the bonus is subtracted; when one side is successful in the contract and also makes Petit au bout , the bonus is added.

If the side attempting the Petit au bout wins all the tricks, the player gets the petit au bout bonus if the Petit was played at the second to last trick and won the trick and the Fool was played at the last trick.

This bonus is multiplied according to the contract; if the contract is Guard Without, the gain or loss for a single hand score is adjusted by 40 points one way or the other.

To Slam in French, chelem is to take every trick in the round. It grants the taker the right and obligation to start the first trick.

Otherwise, a non-announced Slam made by either the taker or the defense gains points. Failure to fulfill a pre-declared Slam costs the announcer points.

An unannounced Petit Slam is worth points, while an announced slam can gain the taker points or lose them if they make or miss. In Untouchable One Of Trumps variant, the player who has no trump except the Petit can still play, but the Petit is played like the Fool; if it does not take the trick, it is given back to its owner in exchange for a half-point card.

The dog consists of six cards, each hand of 24 cards, dealt in packets of three. The dog consists of three cards, each hand of 15 cards, dealt in packets of three.

Before calling the dog and scoring his three cards, the taker calls the King of any suit. Whoever has that King becomes the taker's partner, and plays with him against the other players.

If the taker has all four kings, he calls a queen. If the taker has all four kings and all four queens, he calls a knight. The taker must play alone if he has all kings, queens and knights.

In the Austrian tarot game of Königrufen , this king-calling mechanism is used so that four-player play two against two. The King is called before anything is done with the dog; therefore, the taker may call a King that is in the dog.

In this case, the taker plays alone; he has technically called himself as partner if the dog's cards are to be integrated into the hand, and in any case no other player has that King in hand.

In scoring, the taker's partner gets one "hand score" added to or taken from his score if the taker makes or misses his contract.

So, if taker beats the target score, each defender loses the hand score, the partner gains the hand score, and the taker gets twice the hand score.

If he misses, the gains and losses are reversed. A simple way to keep score, and to gamble in Tarot, utilizes a number of poker chips or similar tokens.

Each player bids or raises by increasing the number of chips, similar to Poker but without the option of folding. Each player's wager remains in front of him, and the taker adds an extra matching stack for each defender.

If the taker wins, he gets all the chips on the table. If the taker loses, the defenders divide the chips evenly. Rules on what happens when someone runs out of chips or cannot cover the current wager vary.

Most often the player who is short cannot win more than was wagered; if the taker is short and wins, he only wins an equal stack from each defender.

If he loses, the defenders split his chips as evenly as possible. If a defender is short, the taker can only win, and must only cover, the amount the defender has remaining.

The game may end when someone runs out, in which case the person with the most chips wins. Alternatively, play may continue, with the chip values of each bid level increased.

The player who has run out must still play, and may or may not be able to win chips by helping to set the taker. As a guide to bidding, a player can award points for various features of his hand, judging his bid according to the total number of points.

It is essential to try to get the Petit if one can. In a 5-player game, if the taker has the 21 of trump, he shall always play it so his partner can secure the Petit if he's got it.

If the taker has many trumps, he can perform a chasse au petit Petit hunt , trying to play his trumps so that the Petit owner has no choice but to give it away.

Every player should know which suits have been played, and which are still to be played. It is useful to count how many trumps, and what kings, have been played.

Example: Suppose the taker has 8 hearts, thus the Defenders have 6 hearts. If the taker has 9 trumps, thus the Defense has 12 trumps. There is a 1.

Example: If the taker has no queen, he has a An outline of the system follows. When a player indicates the strength of his or her hand by playing a king or an odd trump, it imposes a line of play to which the partners are duty bound to adhere.

From Wikipedia, the free encyclopedia. Redirected from French tarot. This article is about the French Tarot card game.

For other uses, see Tarot disambiguation.

Players inspect, sort and evaluate their hands, and then move on to the bidding round. A player in possession of the Petit 1 of trump but neither any other trump nor the Fool must announce this fact; the hand is voided and this round will be redealt by the next dealer.

The players look at the cards they have been dealt, and an auction begins, starting from the player to the right of the dealer, as all action proceeds counter-clockwise.

By bidding, a player states their confidence that they will be able to meet a set contract see below and sets the terms by which they will try to do so.

If a player does not wish to bid, they may "pass" but may not bid after having passed previously. One may only bid higher than the previous bidders.

The preneur "taker", sometimes called "declarer" as in Bridge is the one who wins this auction; they must try to meet the contract while all other players form the "defense" and attempt to prevent the taker from doing so.

The level of player's bid is based on the strength of their hand, usually estimated by counting the points within it. See evaluating one's hand below for a method to determine the points within one's hand.

On a prise , pousse or garde , the taker may not set aside a king or a trump, except that if the player cannot discard anything else, they may discard a non- oudler trump.

An oudler may never be set aside. In earlier rules, still played outside of competitions, in place of the prise and simple garde , there were two bids, in increasing importance: the petite small and the pousse push.

The prise is still sometimes known as petite. There are also some players who play without the prise contract, with garde as the minimum allowable bid.

The player to the right of the dealer leads the first trick, and the play proceeds counter-clockwise, with every player playing a card from his hand to the trick.

Tricks are evaluated in a similar fashion as other trick-taking games with a trump suit; the highest trump, if played, takes the trick, and if trump is not played, the highest-value card of the led suit takes the trick.

Every subsequent trick is led by the player who took the last trick. The leader of a trick can play any card they like. Once the leader of a trick has played a card, everyone else must follow suit play a card of that same suit, if they have one.

If the first card played in a trick is the Fool, the required suit to follow is determined by the following card. If a player cannot follow suit, he must play a trump card if able, and additionally, the player is compelled to play a higher trump than any existing trump in the trick if he is able The "Petit" or 1 is valued lowest, and the "Monde" or 21 is valued highest.

If a player must trump but cannot overtrump, they can play any trump. If a player cannot follow suit or trump, he may play any card to the trick, however any card they play in such a situation cannot win the trick.

If the trick is led with a trump, all other players must play a trump, and each trump must exceed the rank of all trump previously played in the trick if possible.

If this is not possible, a lower-ranked trump, or any card if the player has no trumps, can be played. The Fool L'Excuse may be played to any trick, instead of following suit or trumping.

The Fool never wins the trick, unless it is played to the last trick and the side playing it has taken every previous trick. However, it never changes sides, unless played to the last trick and the side playing it has not won every trick.

After playing the Fool to a trick, the player who played it simply takes the Fool back, places it into their scoring pile and gives the side who took the trick an "ordinary" card worth a half-point; see scoring below from their scoring pile.

The official FFT tournament rules do not cover the public or private nature of the contents of scoring piles during play.

Generally in trick-taking games, the contents of players' scoring piles are not public information during play of the hand, except in cases where a revoke is suspected a player not following suit, trumping or overtrumping when it was possible for them to do so.

A player is neither required to divulge the contents of his score pile, nor is he permitted to look through it except as necessary to find a half-point card to replace the Fool.

When the last trick has been played, the round ends. The taker counts the number of oudlers and the point value of all cards in his scoring pile.

Alternatively, if the taker has taken the majority of tricks, the defenders can pool their scoring piles and count their oudlers and points; the taker has all remaining points.

Cards for scoring purposes are divided into two groups: "counters" face cards and oudlers and "ordinary" cards or cartes basses any suited pip card, and any trump except the 1 and Cards are paired, with each counter matched to an ordinary card, and remaining ordinary cards are also paired.

The values of pairs are then counted and summed:. Each card thus has an individual value; the pairing simply makes it easier to count points.

If a card cannot be paired, because there are an odd number in the scoring pile common with three or five players or more counters than ordinary cards:.

The number of points the taker needs depends on how many of the oudlers Excuse, Petit, 21 of trumps are among his won tricks.

Scoring in Tarot is "zero-sum"; when one player gains points, one or more other players lose an equal number. To calculate the basic "hand score" that is to be added or deducted, the scorer starts with a basic score of 25 points, then adds the absolute non-negative difference between the points earned by the taker and the threshold, and, if any, the Petit au bout bonus.

Thus, calculation of the hand score is expressed by the formula. If the taker beats the target score, this hand score is deducted from the score of each defender.

If the taker misses the target score, this score is added to the score of each defender. The opposite of the sum of the defenders' gain or loss is then added to or deducted from the taker's score to balance the scores; with four players, the taker will gain or lose three times the hand score depending on whether the taker made or missed the contract.

The sum of all scores for each hand, and thus the sum of the running totals after each hand, should be zero. This score is deducted from the scores of all defenders and the sum of this loss is added to the taker's score, hence the scorecard:.

Some players prefer to round the scores to the nearest 10 points after each game, however care must be taken as the scores should still sum to zero.

If rounding is to be done, the defenders' scores should be rounded and the taker's score adjusted accordingly. Doing so in the above example would make the taker's score , thus it balances out.

After each round, the cards are gathered, cut by the previous dealer, and dealt by the person to the right of the previous dealer.

The cards are not commonly shuffled other than the "soft shuffling" that occurs as a natural result of playing the cards.

By not shuffling, groups of desirable cards are kept together such that one person generally has a favorable enough hand to open the bidding.

With shuffling between deals it is unlikely for any one player to be dealt a hand he is willing to bid on; this leads to multiple redeals before a hand is actually played.

A single handful adds 20 to the scoring. Doubles and triples add 40 and 60, respectively. The bonus is always added to the hand score, so if a player thinks that his or her side may not win, they might not want to declare a handful, so as not to give the other side points.

The declaring player must show at least the number of trump cards for the level of the bonus declared. The Fool counts as a trump for the purposes of declaring handfuls, but if shown it gives information to other players as it usually means that the declaring player has no additional trumps.

This bonus is not multiplied according to the contract. When the last trick contains the Petit 1 of trump , 10 points is added to or deducted from the hand score before multiplying.

Whether it is added or subtracted depends on which would most benefit the side taking the trick with the Petit au bout One at the End.

Usually, when one side taker or defense makes Petit au bout but the other side was successful in either making or breaking contract, the bonus is subtracted; when one side is successful in the contract and also makes Petit au bout , the bonus is added.

If the side attempting the Petit au bout wins all the tricks, the player gets the petit au bout bonus if the Petit was played at the second to last trick and won the trick and the Fool was played at the last trick.

This bonus is multiplied according to the contract; if the contract is Guard Without, the gain or loss for a single hand score is adjusted by 40 points one way or the other.

To Slam in French, chelem is to take every trick in the round. It grants the taker the right and obligation to start the first trick.

Otherwise, a non-announced Slam made by either the taker or the defense gains points. Failure to fulfill a pre-declared Slam costs the announcer points.

An unannounced Petit Slam is worth points, while an announced slam can gain the taker points or lose them if they make or miss.

In Untouchable One Of Trumps variant, the player who has no trump except the Petit can still play, but the Petit is played like the Fool; if it does not take the trick, it is given back to its owner in exchange for a half-point card.

The dog consists of six cards, each hand of 24 cards, dealt in packets of three. The dog consists of three cards, each hand of 15 cards, dealt in packets of three.

Before calling the dog and scoring his three cards, the taker calls the King of any suit. Whoever has that King becomes the taker's partner, and plays with him against the other players.

If the taker has all four kings, he calls a queen. If the taker has all four kings and all four queens, he calls a knight. The taker must play alone if he has all kings, queens and knights.

In the Austrian tarot game of Königrufen , this king-calling mechanism is used so that four-player play two against two. The King is called before anything is done with the dog; therefore, the taker may call a King that is in the dog.

In this case, the taker plays alone; he has technically called himself as partner if the dog's cards are to be integrated into the hand, and in any case no other player has that King in hand.

In scoring, the taker's partner gets one "hand score" added to or taken from his score if the taker makes or misses his contract.

So, if taker beats the target score, each defender loses the hand score, the partner gains the hand score, and the taker gets twice the hand score.

If he misses, the gains and losses are reversed. A simple way to keep score, and to gamble in Tarot, utilizes a number of poker chips or similar tokens.

Screenshots iPhone iPad. Neuheiten Vorherige Aktualisierungen. Informationen Anbieter Eryod Soft. Kategorie Spiele.

Kompatibilität Erfordert iOS 9. Sprachen Englisch, Französisch. Website des Entwicklers App-Support Datenschutzrichtlinie.

Game Center Freunde herausfordern und Bestenlisten und Erfolge aufrufen. Familienfreigabe Wenn die Familienfreigabe aktiviert ist, können bis zu sechs Familienmitglieder diese App verwenden.

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Französisches Tarot Video

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Französisches Tarot Video

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